![]() I had to turn to a guide a number of times because I know I will just get tired and drop a game if there isn't steady progress. I know there are some documents I didn't find yet that might clear things up. The actual story is not quite as engaging as I hoped and I was a bit confused about how it all wrapped up but it's still good. However some of the characters are described relatively briefly and could stand to be a bit more fleshed out. The writing is very good and I was impressed by it. The bulk of the gameplay is about finding document and diaries to puzzle together what happened in this town. ![]() I thought this would be a horror game based on the cover image, but nope, it's a murder mystery game. So what other games do a good job of this, and let you discover an interesting story in the process? It's kind of creepy, the idea of poking around in other people's business to piece together what happened. Even as "side-stories" not directly related to the main concern of your protagonist, that stuff was genuinely fun to discover, since it's what you find as the player rummaging through the house. I think it hit around the gamergate moment and was caught up in all that for the obvious reasons.īut I liked poking around the house and discovering all the weird happenings and situations that took place over the previous year in that story, and also the decades-old family history that was strongly implied through newspaper clippings, letters and such. Yeah, it was a controversial release journo shenanigans, sociopolitical messaging and all that. I played Gone Home back when it first came out, and that part really stuck with me. But you know what I mean games where the story is told from within the narrative in the world itself, by you snooping around and discovering the history of events at your own pace. Voyeurism may not be the right word for it, or maybe it's exactly right.
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